Difference between revisions of "STEAMworks Kickoff Meeting - 07-Jan-2017"
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<big>[[STEAMworks Kickoff Meeting - 07-Jan-2017 | << PREVIOUS]] -- [[STEAMworks Meeting - 08-Jan-2017 | NEXT>>]]</big><br> | <big>[[STEAMworks Kickoff Meeting - 07-Jan-2017 | << PREVIOUS]] -- [[STEAMworks Meeting - 08-Jan-2017 | NEXT>>]]</big><br> | ||
− | <big>[[DEWBOT_XIII_Week_One_Build_Season_Photo_Gallery#Saturday_January_7.2C_2017 |'''PHOTOS''']]</big> | + | <big>[[DEWBOT_XIII_Week_One_Build_Season_Photo_Gallery#Saturday_January_7.2C_2017 - Notebook Page |'''PHOTOS''']]</big> |
==CAD & Design== | ==CAD & Design== |
Revision as of 14:15, 14 January 2017
Contents
CAD & Design
Today we began tossing around ideas for strategy and the like, and chose to use our updated pivot drive system.
Sullivan Stuehrmann, CAD Lead
Mechanical
Began prototyping a gear handler. -Matt Lebermann
Programming
Strategy
-First, we read the rules. Understanding what is legal is key to strategy. -Then, we played a human STEAMworks. We taped out a life-sized field on the floor and had humans act as robots. Each with given characteristics (Speed, gear ability, shooting ability), it allowed us to visualize the game. -We began to discuss different possible strategies.
~Laura Dodds
Field Elements
Communications
Other
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