Difference between revisions of "2010 Practice Kick-off"
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==The Game== | ==The Game== | ||
− | :The 2006 FRC game, [http://en.wikipedia.org/wiki/Aim_High Aim High], was selected for this exercise. This game predates almost everyone's direct experience on 1640 (and is therefore a "new" game for almost all). Game documents were obtained from FIRST | + | :The 2006 FRC game, [http://en.wikipedia.org/wiki/Aim_High Aim High], was selected for this exercise. This game predates almost everyone's direct experience on 1640 (and is therefore a "new" game for almost all). Game documents were obtained from FIRST [http://www.usfirst.org/roboticsprograms/frc/content.aspx?id=3630 archives]. |
:The 2006 game was modified only to incorporate current electronics and control elements. The cRIO was the controller. Electronics correspond to 2010 rules & components. For all other aspects, however, the 2006 rules applied. | :The 2006 game was modified only to incorporate current electronics and control elements. The cRIO was the controller. Electronics correspond to 2010 rules & components. For all other aspects, however, the 2006 rules applied. |
Revision as of 00:35, 14 December 2010
In order to prepare for the 2011 Kick-off and to gain some experience and feedback from a new, more formal design process we intend to adopt, Team 1640 conducted a Practice Kick-off and front-end design excercise at the Downingtown Robotics Center on 11 & 12 December.
The Game
- The 2006 FRC game, Aim High, was selected for this exercise. This game predates almost everyone's direct experience on 1640 (and is therefore a "new" game for almost all). Game documents were obtained from FIRST archives.
- The 2006 game was modified only to incorporate current electronics and control elements. The cRIO was the controller. Electronics correspond to 2010 rules & components. For all other aspects, however, the 2006 rules applied.
- A worksheet of Motor Curves was developed as a guide.