Difference between revisions of "2010 Practice Kick-off"

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(The Design Process)
(The Design Process)
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==The Design Process==
 
==The Design Process==
 
:The design process piloted was based on the process introduced in Chapter 4 (and fleshed out in subsequent chapters) of [http://nelly.dmu.ac.uk/4dd//ddr3-nc.html Nigel Cross]'s "[http://www.amazon.com/Engineering-Design-Methods-Strategies-Product/dp/0470519266/ref=dp_ob_title_bk Engineering Design Methods, Strategies for Product Design - Fourth Edition]" WILEY (2008).  This is an undergraduate design textbook I picked up at the [http://rpi.edu/ RPI] bookstore on my last visit.  A good read.
 
:The design process piloted was based on the process introduced in Chapter 4 (and fleshed out in subsequent chapters) of [http://nelly.dmu.ac.uk/4dd//ddr3-nc.html Nigel Cross]'s "[http://www.amazon.com/Engineering-Design-Methods-Strategies-Product/dp/0470519266/ref=dp_ob_title_bk Engineering Design Methods, Strategies for Product Design - Fourth Edition]" WILEY (2008).  This is an undergraduate design textbook I picked up at the [http://rpi.edu/ RPI] bookstore on my last visit.  A good read.
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==Output==
 
==Output==

Revision as of 00:58, 14 December 2010

In order to prepare for the 2011 Kick-off and to gain some experience and feedback from a new, more formal design process we intend to adopt, Team 1640 conducted a Practice Kick-off and front-end design excercise at the Downingtown Robotics Center on 11 & 12 December.

The Game

The 2006 FRC game, Aim High, was selected for this exercise. This game predates almost everyone's direct experience on 1640 (and is therefore a "new" game for almost all). Game documents were obtained from FIRST archives.
The 2006 game was modified only to incorporate current electronics and control elements. The cRIO was the controller. Electronics correspond to 2010 rules & components. For all other aspects, however, the 2006 rules applied.
A worksheet of Motor Curves was developed as a guide.

The Design Process

The design process piloted was based on the process introduced in Chapter 4 (and fleshed out in subsequent chapters) of Nigel Cross's "Engineering Design Methods, Strategies for Product Design - Fourth Edition" WILEY (2008). This is an undergraduate design textbook I picked up at the RPI bookstore on my last visit. A good read.

Output

Feedback

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