Difference between revisions of "DEWBOT IX Caterpillar Drive"

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{{#ev:youtube|JAu3nY1088Y|300|right|Climb at SCH}}Achieving a 30 point climb was a key aspect of 1640's game strategy for  
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{{#ev:youtube|JAu3nY1088Y|300|right|Climb at SCH}}Achieving a 30 point climb was a key aspect of 1640's game strategy for [http://en.wikipedia.org/wiki/Ultimate_Ascent ''Ultimate Ascent<sup>SM</SUP>''], with a strong bias towards climbing on the pyramid outside (thereby enabling other alliance robots to also score 30 points). 
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A number of concepts were considered and evaluated.  The Caterpillar Drive approach was selected because it was perceived that:
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:# The climb time could be relatively short, allowing significant scoring with Frisbees;
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:# the climbing mechanisms would not interfere with a shooter; and
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:# the concept was consistent with a low center-of-mass robot.
  
 
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[[Category:Robot]][[Category:DEWBOT IX]][[Category:Drive-train]]
 
[[Category:Robot]][[Category:DEWBOT IX]][[Category:Drive-train]]

Revision as of 14:44, 17 March 2013

Climb at SCH
Achieving a 30 point climb was a key aspect of 1640's game strategy for Ultimate AscentSM, with a strong bias towards climbing on the pyramid outside (thereby enabling other alliance robots to also score 30 points).

A number of concepts were considered and evaluated. The Caterpillar Drive approach was selected because it was perceived that:

  1. The climb time could be relatively short, allowing significant scoring with Frisbees;
  2. the climbing mechanisms would not interfere with a shooter; and
  3. the concept was consistent with a low center-of-mass robot.