Difference between revisions of "DEWBOT IX Caterpillar Drive"
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A number of concepts were considered and evaluated. The Caterpillar Drive approach was selected because it was perceived that: | A number of concepts were considered and evaluated. The Caterpillar Drive approach was selected because it was perceived that: | ||
− | + | # The climb time could be relatively short, allowing significant scoring with Frisbees; | |
− | + | # the climbing mechanisms would not interfere with a shooter; and | |
− | + | # the concept was consistent with a low center-of-mass robot. | |
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[[Category:Robot]][[Category:DEWBOT IX]][[Category:Drive-train]] | [[Category:Robot]][[Category:DEWBOT IX]][[Category:Drive-train]] |
Revision as of 14:45, 17 March 2013
Achieving a 30 point climb was a key aspect of 1640's game strategy for Ultimate AscentSM, with a strong bias towards climbing on the pyramid outside (thereby enabling other alliance robots to also score 30 points).A number of concepts were considered and evaluated. The Caterpillar Drive approach was selected because it was perceived that:
- The climb time could be relatively short, allowing significant scoring with Frisbees;
- the climbing mechanisms would not interfere with a shooter; and
- the concept was consistent with a low center-of-mass robot.