Difference between revisions of "DEWBOT XIII Rope Climber"

From DEW Robotics
Jump to: navigation, search
Line 1: Line 1:
 
[[image:DB13 climber-1.jpg|350px|right|thumb|CAD rendering or original climber]]At 50 points per robot, SteamWorks' endgame climb is in no way optional.  Climbing makes up a large portion of a typical match's total score and in light of this, having a robot on your alliance missing a climb generally means that your alliance loses.
 
[[image:DB13 climber-1.jpg|350px|right|thumb|CAD rendering or original climber]]At 50 points per robot, SteamWorks' endgame climb is in no way optional.  Climbing makes up a large portion of a typical match's total score and in light of this, having a robot on your alliance missing a climb generally means that your alliance loses.
 +
 +
Key climber requirements are:
 +
# Reliability - The climb needs to work every time
 +
# Speed - The climb needs to take <10 sec including engagement.  Robots having faster climbs are able to continue scoring longer or delay slow-climbing robots from reaching their ropes
 +
# Shouldn't back-drive
 +
# Don't fall!
 +
 +
  
 
----
 
----
 
[[Category:Robot]][[Category:DEWBOT XIII]][[Category:Photo Galleries]][[Category:Engineering]]
 
[[Category:Robot]][[Category:DEWBOT XIII]][[Category:Photo Galleries]][[Category:Engineering]]

Revision as of 18:01, 6 May 2017

CAD rendering or original climber
At 50 points per robot, SteamWorks' endgame climb is in no way optional. Climbing makes up a large portion of a typical match's total score and in light of this, having a robot on your alliance missing a climb generally means that your alliance loses.

Key climber requirements are:

  1. Reliability - The climb needs to work every time
  2. Speed - The climb needs to take <10 sec including engagement. Robots having faster climbs are able to continue scoring longer or delay slow-climbing robots from reaching their ropes
  3. Shouldn't back-drive
  4. Don't fall!