Difference between revisions of "DEWBOT XIII Rope Climber"
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[[image:DB13 climber-1.jpg|350px|right|thumb|CAD rendering or original climber]]At 50 points per robot, SteamWorks' endgame climb is in no way optional. Climbing makes up a large portion of a typical match's total score and in light of this, having a robot on your alliance missing a climb generally means that your alliance loses. | [[image:DB13 climber-1.jpg|350px|right|thumb|CAD rendering or original climber]]At 50 points per robot, SteamWorks' endgame climb is in no way optional. Climbing makes up a large portion of a typical match's total score and in light of this, having a robot on your alliance missing a climb generally means that your alliance loses. | ||
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+ | Key climber requirements are: | ||
+ | # Reliability - The climb needs to work every time | ||
+ | # Speed - The climb needs to take <10 sec including engagement. Robots having faster climbs are able to continue scoring longer or delay slow-climbing robots from reaching their ropes | ||
+ | # Shouldn't back-drive | ||
+ | # Don't fall! | ||
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[[Category:Robot]][[Category:DEWBOT XIII]][[Category:Photo Galleries]][[Category:Engineering]] | [[Category:Robot]][[Category:DEWBOT XIII]][[Category:Photo Galleries]][[Category:Engineering]] |
Revision as of 18:01, 6 May 2017
At 50 points per robot, SteamWorks' endgame climb is in no way optional. Climbing makes up a large portion of a typical match's total score and in light of this, having a robot on your alliance missing a climb generally means that your alliance loses.Key climber requirements are:
- Reliability - The climb needs to work every time
- Speed - The climb needs to take <10 sec including engagement. Robots having faster climbs are able to continue scoring longer or delay slow-climbing robots from reaching their ropes
- Shouldn't back-drive
- Don't fall!