Difference between revisions of "STEAMworks Meeting - 22-Jan-2017"
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==CAD & Design== | ==CAD & Design== | ||
+ | Gear catching prototype CADed, another prototype requested. Climbing mechanism prototype also designed in SolidWorks. - Madi Wyatt | ||
+ | |||
+ | '''CAM Team Lead: Patrick''' | ||
+ | Worked with 3D splicing and printing software in order to produce a tachometer mount to test the speeds of the new CVT Pivots. 4 models were produced each needing adjustments or a cleaner print. In the end it turns out that the design needs a total overhaul because the mount interferes with bearings that shift locations to control the speed and performance of the module. | ||
==Mechanical== | ==Mechanical== | ||
+ | Welding practice began, chassis welding should start this week! - Madi Wyatt | ||
+ | |||
+ | Gear team has continued to work on design. CAD team CADded our existing prototype. We also added a polypropylene back to our shooter to make it easier for the gear to slide into our existing prototype. ~ Sam Choi | ||
==Programming== | ==Programming== | ||
+ | Tuning PID in shooter prototype | ||
==Strategy== | ==Strategy== |
Latest revision as of 04:40, 29 January 2017
Contents
CAD & Design
Gear catching prototype CADed, another prototype requested. Climbing mechanism prototype also designed in SolidWorks. - Madi Wyatt
CAM Team Lead: Patrick Worked with 3D splicing and printing software in order to produce a tachometer mount to test the speeds of the new CVT Pivots. 4 models were produced each needing adjustments or a cleaner print. In the end it turns out that the design needs a total overhaul because the mount interferes with bearings that shift locations to control the speed and performance of the module.
Mechanical
Welding practice began, chassis welding should start this week! - Madi Wyatt
Gear team has continued to work on design. CAD team CADded our existing prototype. We also added a polypropylene back to our shooter to make it easier for the gear to slide into our existing prototype. ~ Sam Choi
Programming
Tuning PID in shooter prototype