2010 DEWBOT VI Game Code

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Revision as of 00:50, 1 February 2010 by Kennethau (talk | contribs) (Drive Modes)

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2010 DEWBOT VI Game Code

Programmers

  • Paul Klufas (Student Lead)
  • Kenneth Au
  • Ben Rajcan
  • Nicole Wall
  • Max Drexel
  • Zain Syed

Mentors

  • Jon Davis

Description

User Manual

Features

Pivot Drive System

From Summer Experimentation to Game Competition

Drive Modes

  • Snake Mode - mode where robot moves like a snake. It can turn sharply by angling wheels. Angle and speed differentiates as of (Jan 31, 2010).
  • Crab Mode - mode where robot moves in a 2D plane. Efficient from getting on place to another
    • Crab Mode (angle) - XY of joystick determines angle of wheels. Distance from center determines power.
    • Turntable Mode (increment) - X moves wheel left or right. Y drives power.
  • Twisting Crab Mode - Crab mode(s) with a twist addition
    • Twist Crab 1 - Basic Crab mode with twist allowing a Snake mode turn. It's like a cross-mutated crabsnake.
    • Twist Crab 2 - Basic Crab mode with twist allowing a turning frame but the same vector movement.
    • Twist Crab 3 - Basic Crab mode with twist allowing a center spin.
  • Automobile Mode - mode where robot drives like a car. Angle and speed differentiates as of (Jan 31, 2010)
  • Tank Mode - speed of motors contribute to turning.
  • Center Mode - mode where robot center spin left or right
  • Top Spin Mode - mode where robot pivots left or right from point between top wheels.
  • Bottom Spin Mode - mode where robot pivots left or right from point between bottom wheels.
  • Zero Mode - mode where all wheels calibrate back to 0 degrees or digital 512. Zeroing out.

Signatures

--Kenneth(Au) 03:44, 30 January 2010 (UTC)