2010 DEWBOT VI Game Code
From DEW Robotics
Contents
2010 DEWBOT VI Game Code
Programmers
- Paul Klufas (Student Lead)
- Kenneth Au
- Ben Rajcan
- Nicole Wall
- Max Drexel
- Zain Syed
Mentors
- Jon Davis
Description
User Manual
Features
Pivot Drive System
From Summer Experimentation to Game Competition
Drive Modes
- Snake Mode - mode where robot moves like a snake. It can turn sharply by angling wheels. Angle and speed differentiates as of (Jan 31, 2010).
- Crab Mode - mode where robot moves in a 2D plane. Efficient from getting on place to another
- Crab Mode (angle) - XY of joystick determines angle of wheels. Distance from center determines power.
- Turntable Mode (increment) - X moves wheel left or right. Y drives power.
- Twisting Crab Mode - Crab mode(s) with a twist addition
- Twist Crab 1 - Basic Crab mode with twist allowing a Snake mode turn. It's like a cross-mutated crabsnake.
- Twist Crab 2 - Basic Crab mode with twist allowing a turning frame but the same vector movement.
- Twist Crab 3 - Basic Crab mode with twist allowing a center spin.
- Automobile Mode - mode where robot drives like a car. Angle and speed differentiates as of (Jan 31, 2010)
- Tank Mode - speed of motors contribute to turning.
- Center Mode - mode where robot center spin left or right
- Top Spin Mode - mode where robot pivots left or right from point between top wheels.
- Bottom Spin Mode - mode where robot pivots left or right from point between bottom wheels.
- Zero Mode - mode where all wheels calibrate back to 0 degrees or digital 512. Zeroing out.
Signatures
--Kenneth(Au) 03:44, 30 January 2010 (UTC)