Difference between revisions of "DEWBOT VIII Control Team Page"

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(Preliminary work areas)
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[[User:Techna | Nicole]], Patrick D., Sarah, Quinn, Kenneth
 
[[User:Techna | Nicole]], Patrick D., Sarah, Quinn, Kenneth
  
'''Mentors''': [[User:Jcbc | Juliet Christopher]] (Programming), Scott Featherman (Electrical)
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'''Mentors''': [[User:Jcbc | Juliet Christopher]] (Programming), Scott Featherman (Electrical), John Stumpo
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==Hybrid Scenarios==
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# Tip first, then move to key and shoot
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## Then set up to steal
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## Then collect and possibly shoot and set up to steal (if Kinect)
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# Shoot first
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## Then set up to steal
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## Then tip and then collect and possibly shoot and set up to steal (if Kinect)
 +
 
 +
For all scenarios: Have option to delay shooting until a certain number of seconds has elapsed in order to coordinate with alliance members.
 +
 
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==Vision Processing for Auto-Aiming==
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After rough alignment by driver (or by pre-match setup), scan using spin to get target box. Stop when target box numbers exceed specified threshold.
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''Issues: Where to run vision processing (if cRIO cannot handle vision and robot control code without watchdog errors)''
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==Driving Modes==
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# "Fat Snake" : snake or automobile with long axis as front/back; used for ball collection, bridge crossing and balancing
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# "Turret Twist" : spin around center of bot to aim for shooting
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# "Skinny Snake" : snake or automobile with short axis as front/back; used for barrier crossing
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# Crab : for evasion
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==Kinect==
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TBD
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----
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[[Category:DEWBOT VIII]]

Revision as of 13:54, 16 January 2012

Student Lead: Michael M.

Student Sub-Lead: Dhananjay (DJ)

Student Team Members: Nicole, Patrick D., Sarah, Quinn, Kenneth

Mentors: Juliet Christopher (Programming), Scott Featherman (Electrical), John Stumpo

Hybrid Scenarios

  1. Tip first, then move to key and shoot
    1. Then set up to steal
    2. Then collect and possibly shoot and set up to steal (if Kinect)
  2. Shoot first
    1. Then set up to steal
    2. Then tip and then collect and possibly shoot and set up to steal (if Kinect)

For all scenarios: Have option to delay shooting until a certain number of seconds has elapsed in order to coordinate with alliance members.

Vision Processing for Auto-Aiming

After rough alignment by driver (or by pre-match setup), scan using spin to get target box. Stop when target box numbers exceed specified threshold.

Issues: Where to run vision processing (if cRIO cannot handle vision and robot control code without watchdog errors)

Driving Modes

  1. "Fat Snake" : snake or automobile with long axis as front/back; used for ball collection, bridge crossing and balancing
  2. "Turret Twist" : spin around center of bot to aim for shooting
  3. "Skinny Snake" : snake or automobile with short axis as front/back; used for barrier crossing
  4. Crab : for evasion

Kinect

TBD