Difference between revisions of "DEWBOT VIII Drive Train"

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[[Category:Robot]][[Category:DEWBOT VII]][[Category:Drive-train]]
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[[Category:Robot]][[Category:DEWBOT VIII]][[Category:Drive-train]]

Revision as of 16:41, 22 February 2012

What
Drive-train showing Pivot Wheels (in aim mode) and Barrier-crossing Pneumatic Wheels
drive train to use for Rebound Rumble? The key drive-train requirements for the game were assessed to be:
  • Ability to cross the mid-field line via either the Bridge or going over the Barrier (Need)
  • The ability to drive in the wide orientation in order to fit three robots on a Bridge (Need)
  • The ability to drive in the wide orientation to facilitate ball pick-up from the playing field (Need)
  • Avoid blocking robots, especially between Key & Bridge (Desired)
  • Ability to lock wheels on the Bridge to avoid rolling off when power is cut (Desired)

While not a specific strategic requirement, it was perceived that the ability to drive in the narrow orientation would make crossing over the Barrier safer & easier.

Furthermore, if pivot drive was used, it was decided that the shooter would be aimed my rotating the robot, rather than via a rotating turret (not applicable if tank drive was selected). The logic was that pivot driva enabled the entire robot to become a turret, so we should exploit this and avoid a redundant turret.

Team 1640's signature Pivot drive-train seemed to meet some of the game's requirements very well (especially driving in either wide or narrow orientations), but how would be get over the Barrier? 1640's pivots had always used 4" wheels in the past.