Difference between revisions of "DEWBOT VII Arm"

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(Created page with 'DEWBOT VII's arm was developed to meet the following key strategic objectives: :# Elevate possessed Logo Pieces to score at all levels - esp. top - NEED :# Quickly and reliab...')
 
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:# Ubertube manually loadable with robot powered-down  - NEED
 
:# Ubertube manually loadable with robot powered-down  - NEED
  
And a couple of game constraints
+
And a few game constraints
 
:# Arm must be manually movable with robot powered down - NEED
 
:# Arm must be manually movable with robot powered down - NEED
 
:# Arm must be within starting envelope at beginning of match - NEED
 
:# Arm must be within starting envelope at beginning of match - NEED
 
:# In play, arm may not break the 84" cylinder limits - NEED
 
:# In play, arm may not break the 84" cylinder limits - NEED
 +
 +
Not to mention some engineering considerations
 +
:# Robot center of mass should remain low & centered for stability
 +
:# Arm must be robust & reliable
 +
:# Easy to use
 +
 +
==Material Constraints==
 +
The team's decision to build a Pivot Drive-Train limited the motors available for the arm & Minibot Deployment.  These were:
 +
:* (1) FischerPrice Motor; and
 +
:* (4) Denso window motors.
 +
 +
Pneumatics were also available for the arm & Minibot Deployment.
 +
 +
==Early Concepts==
 +
 +
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Revision as of 02:53, 13 March 2011

DEWBOT VII's arm was developed to meet the following key strategic objectives:

  1. Elevate possessed Logo Pieces to score at all levels - esp. top - NEED
  2. Quickly and reliably score Logo Pieces on Scoring Grid - NEED
  3. Disengage cleanly from Logo Piece & Tower after scoring - NEED
  4. Assure Logo Piece orientation to facilitate scoring - NEED
  5. Align Logo Piece with target - z (height) - NEED
  6. Securely possess inflated Logo Pieces & Ubertubes - NEED
  7. Pick inflated Logo Pieces off field - NEED
  8. Load inflated Logo Pieces at Feeder Station - NEED
  9. Close claw when Logo Piece is at correct penetration - WANT
  10. Ubertube manually loadable with robot powered-down - NEED

And a few game constraints

  1. Arm must be manually movable with robot powered down - NEED
  2. Arm must be within starting envelope at beginning of match - NEED
  3. In play, arm may not break the 84" cylinder limits - NEED

Not to mention some engineering considerations

  1. Robot center of mass should remain low & centered for stability
  2. Arm must be robust & reliable
  3. Easy to use

Material Constraints

The team's decision to build a Pivot Drive-Train limited the motors available for the arm & Minibot Deployment. These were:

  • (1) FischerPrice Motor; and
  • (4) Denso window motors.

Pneumatics were also available for the arm & Minibot Deployment.

Early Concepts