Difference between revisions of "DEWBOT VI Tactical"

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To go to competition team page click [[DEWBOT VI Competition Team|here]]
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[[DEWBOT VI Competition Team|DEWBOT VI Competition Team]] information has what the team is working on.
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[[Category:DEWBOT VI]]

Revision as of 14:28, 2 March 2010

Our basic strategy is to score goals. We thought from the start that the extra point for hanging wasn't worth it. In that 20 second period we can score three goals. The extra weight, complexity, and the possibility of the rack being full or being blocked by an alliance member wasn't worth the effort.

Near Field Stay in the space, move all the balls into the goal. We have accurate short range kicking skills and the ability to herd (not possess) three balls into the goal. We think in most cases the opposing robot will try to hang, so we will have the space to ourselves. In the case where they do stay we can move around them.

Mid-Field Stay in the space. Move by herding balls to one side of the field, shooting when possible. During the end-game stay to one-side and shoot into the goal. While staying to one side lets the robots in the far field have clear shots on their side.

Since mid-field is where the ball drops we will push the ones we can't score through the tunnel to the near field. This will give our alliance parter more balls to work with.

Far Field Stay in the space, score as many points as possible. At the end game move through the tunnel to the mid-field to give us a better chance to score. We will take balls with us to the mid-field area, we are planning to take the tunnel out, but can climb the bump if needed. If the opposing alliance needs to take the tunnel we will block it for a few seconds to slow them down then continue through.


DEWBOT VI Competition Team information has what the team is working on.