Difference between revisions of "DEWBOT XI RC Burglars"

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(Created page with '{{#ev:youtube|O12qjD9_mV4|380|right|3-Tote Autonomous - Archimedes Qualifier}}The only worthwhile alternative to autonomous RC Burglars is 3-Tote Autonomous. The ideal alliance ...')
 
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{{#ev:youtube|O12qjD9_mV4|380|right|3-Tote Autonomous - Archimedes Qualifier}}The only worthwhile alternative to autonomous RC Burglars is 3-Tote AutonomousThe ideal alliance (ours during Archimedes Eliminations, for example) possesses two robots with fast double RC Burglars and one with a reliable 3-Tote Autonomous.
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{{#ev:youtube|O12qjD9_mV4|380|right|3-Tote Autonomous - Archimedes Qualifier}}We've all done the mathRecycle Containers (RCs) were the key to scoring big in Recycle Rush, and an alliance of solid stackers would win if they were able to control the majority of RCs on the step at the match start.  This made a fast RC Burglar which grabbed RCs at the very start of autonomous an essential accessory for a victory-seeking robot.
  
 
==Autonomous Strategies==
 
==Autonomous Strategies==
When we reviewed the game rules, we were immediately set 3-tote autonomous as a goal, but it was going to be difficultWe also thought that alliances would succeed in scoring robot, Tote & RC sets during many of not most matches.  We were very wrong in this regard.
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A quick scoring analysis makes the value of RCs glaringly obvious.  If two alliances of competent stackers face each other, the alliance which is able to gain control of the majority of the Step RCs will almost certainly win the matchIt's also obvious that the time to gain control of the Step RCs is at the very start of the match; the first second of autonomous period.
  
 
In a highly competitive match, two autonomous strategies make sense:
 
In a highly competitive match, two autonomous strategies make sense:

Revision as of 13:22, 18 May 2015

3-Tote Autonomous - Archimedes Qualifier
We've all done the math. Recycle Containers (RCs) were the key to scoring big in Recycle Rush, and an alliance of solid stackers would win if they were able to control the majority of RCs on the step at the match start. This made a fast RC Burglar which grabbed RCs at the very start of autonomous an essential accessory for a victory-seeking robot.

Autonomous Strategies

A quick scoring analysis makes the value of RCs glaringly obvious. If two alliances of competent stackers face each other, the alliance which is able to gain control of the majority of the Step RCs will almost certainly win the match. It's also obvious that the time to gain control of the Step RCs is at the very start of the match; the first second of autonomous period.

In a highly competitive match, two autonomous strategies make sense:

  1. Fast Can (RC) Burglaring. A robot should secure two RCs from the step during the first second or so of autonomous. In a highly competitive match, it should be assumed that all step RC will be controlled by one alliance or the other during the first second (or so) of the match.
  2. 3-Tote Autonomous. This is the only autonomous routine which will score points (and significant points at that) during autonomous without reliance on alliance partners

An ideal alliance in a competitive match would comprise two robots having fast double RC Burglars and one robot with reliable 3-Tote Autonomous.