Difference between revisions of "DEWBOT XVIII Hopper"

From DEW Robotics
Jump to: navigation, search
(Hopper)
 
(11 intermediate revisions by the same user not shown)
Line 5: Line 5:
 
All other Game Pieces must be obtained from SUBSTATIONS in the alliance's LOADING ZONE.  A total of 54 CONES and 44 CUBES are divided equally between the two alliances (27 CONES and 22 CUBES per alliance).
 
All other Game Pieces must be obtained from SUBSTATIONS in the alliance's LOADING ZONE.  A total of 54 CONES and 44 CUBES are divided equally between the two alliances (27 CONES and 22 CUBES per alliance).
  
Clearly the majority of Game Pieces will need to be obtained from the SUBSTATIONS.  There is a DOUBLE SUBSTATION containing a pair of sliding shelves making Game Pieces available to ROBOTS.  This is a good means for a ROBOT with a roller claw to obtain a Game Piece in scorable orientation.  The [[Monkey Claw]] would/could/will work here too.  But we assessed this form of pickup as okay but not-fast.
+
Clearly the majority of Game Pieces will need to be obtained from the SUBSTATIONS.  There is a DOUBLE SUBSTATION containing a pair of sliding shelves making Game Pieces available to ROBOTS.  This is a good means for a ROBOT with a roller claw to obtain a Game Piece in scorable orientation.  The [[DEWBOT XVIII Monkey Claw|Monkey Claw]] would/could/will work here too.  But we assessed this form of pickup as okay but not-fast. Also, we were concerned that the DOUBLE SUBSTATION could become a busy place.
 +
 
 +
So we sought to develop a Hopper for DEWBOT which would allow a Human Player to slide a Game Piece through the PORTAL of the SINGLE SUBSTATION directly into the ROBOT into a secure position from which the [[DEWBOT XVIII Monkey Claw|Monkey Claw]] could easily grab it for scoring.  This naturally needs to work equally well for CONEs and CUBEs.
 +
 
 +
This development effort seems to have been successful.
 +
 
 +
==Hopper==
 +
 
 +
<gallery widths=250 heights=250 perrow=3>
 +
image:DB18 Hopper Cone.mp4|Prototype CONE test
 +
image:DB18 Hopper Test.mp4|Prototype CUBE test
 +
image:DB18 Hopper.jpg|Hopper shown within DEWBOT (CAD)
 +
image:DB18 Hopper only.jpg|Hopper in CAD
 +
image:DB18 Hopper folds.jpg|Hopper folding pattern
 +
image:DB18 w7 20230220-9.jpg|CONE in Deux's Hopper
 +
</gallery>
  
So we sought to develop a Hopper for DEWBOT which would allow a Human Player to slide a Game Piece through the PORTAL of the SINGLE SUBSTATION directly into the ROBOT into a secure position from which the [[Monkey Claw]] could easily grab it for scoring.  This naturally needs to work equally well for CONEs and CUBEs.
 
  
 
----
 
----
 
[[Category:DEWBOT XVIII]][[Category:Engineering]]
 
[[Category:DEWBOT XVIII]][[Category:Engineering]]

Latest revision as of 00:26, 25 February 2023

A ROBOT may only possess one (1) Game Piece at a time.

Each ROBOT may pre-load (1) Game Piece. Each alliance may pre-position (4) Game Pieces at specific points on the field.

All other Game Pieces must be obtained from SUBSTATIONS in the alliance's LOADING ZONE. A total of 54 CONES and 44 CUBES are divided equally between the two alliances (27 CONES and 22 CUBES per alliance).

Clearly the majority of Game Pieces will need to be obtained from the SUBSTATIONS. There is a DOUBLE SUBSTATION containing a pair of sliding shelves making Game Pieces available to ROBOTS. This is a good means for a ROBOT with a roller claw to obtain a Game Piece in scorable orientation. The Monkey Claw would/could/will work here too. But we assessed this form of pickup as okay but not-fast. Also, we were concerned that the DOUBLE SUBSTATION could become a busy place.

So we sought to develop a Hopper for DEWBOT which would allow a Human Player to slide a Game Piece through the PORTAL of the SINGLE SUBSTATION directly into the ROBOT into a secure position from which the Monkey Claw could easily grab it for scoring. This naturally needs to work equally well for CONEs and CUBEs.

This development effort seems to have been successful.

Hopper