Difference between revisions of "DEWBOT XVI Climber"
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− | Climbing on the Switch is a critical end-game objective. A hanging robot at match end earns 25 points, with 15 additional points if the switch is horizontal (within 8°). In qualification matches, alliances scoring 65 points at the switch receives a Ranking Point. | + | Climbing on the Switch is a critical end-game objective. A hanging robot at match end earns 25 points, with 15 additional points if the switch is horizontal (within 8°). In qualification matches, alliances scoring 65 points at the switch receives a Ranking Point. Hanging means fully supported by the switch (not touching the ground). This makes hanging a must-do; something that the robot can accomplish quickly and reliably. |
+ | |||
+ | Hanging requirements: | ||
+ | * Needs to be easy for drive team | ||
+ | * Must be capable of hanging in switch center | ||
+ | * Must be capable of hanging on raised area of switch | ||
+ | * Robot must remain up when disabled | ||
+ | * Robot needs to be easily removed from switch after match by two students | ||
+ | * Robot must be removed from field and returned to pit without needing power | ||
+ | |||
+ | When the | ||
DEWBOT's climber deploys pneumatically and extends a pair of hooks via leadscrews. A shifting gearbox allows fast extension together with the power needed to lift the robot off the playing field. By using leadscrews, backdriving after game's end is avoided. | DEWBOT's climber deploys pneumatically and extends a pair of hooks via leadscrews. A shifting gearbox allows fast extension together with the power needed to lift the robot off the playing field. By using leadscrews, backdriving after game's end is avoided. |
Revision as of 15:37, 25 February 2020
Climbing on the Switch is a critical end-game objective. A hanging robot at match end earns 25 points, with 15 additional points if the switch is horizontal (within 8°). In qualification matches, alliances scoring 65 points at the switch receives a Ranking Point. Hanging means fully supported by the switch (not touching the ground). This makes hanging a must-do; something that the robot can accomplish quickly and reliably.
Hanging requirements:
- Needs to be easy for drive team
- Must be capable of hanging in switch center
- Must be capable of hanging on raised area of switch
- Robot must remain up when disabled
- Robot needs to be easily removed from switch after match by two students
- Robot must be removed from field and returned to pit without needing power
When the
DEWBOT's climber deploys pneumatically and extends a pair of hooks via leadscrews. A shifting gearbox allows fast extension together with the power needed to lift the robot off the playing field. By using leadscrews, backdriving after game's end is avoided.