Difference between revisions of "DEWBOT XVI Spinner"

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'''Activating''' the '''Shield Generator''' at the end of '''Stage''' two and three require manipulation of the alliance's '''Control Panel''' after the required number of '''Power Cells''' have been scored.  Successfully completing this '''Activation''' advances the alliance to the succeeding '''Stage''' and earns the alliance 10 '''Match Points''' at the end of '''Stage 2''' or 20 '''Match Points''' at the end of '''Stage 3'''.  '''Power Cells''' scored after meeting the requirements for the current '''Stage''' but before successful '''Activation''' earn the alliance '''Match Points''', but do not satisfy any scoring requirements towards the succeeding '''Stage'''.  Successfully '''Activating Stage 3 Energizes''' the '''Shield Generator'''.  In Qualification matches, and '''Energized Shield Generator''' earns the alliance one (1) '''Ranking Point'''.
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'''Activating''' the '''Shield Generator''' at the end of '''Stage''' two and three require manipulation of the alliance's '''Control Panel''' after the required number of '''Power Cells''' have been scored.  Successfully completing this '''Activation''' advances the alliance to the succeeding '''Stage''' and earns the alliance 10 '''Match Points''' at the end of '''Stage 2''' or 20 '''Match Points''' at the end of '''Stage 3'''.  '''Power Cells''' scored after meeting the requirements for the current '''Stage''' but before successful '''Activation''' earn the alliance '''Match Points''', but do not satisfy any scoring requirements towards the succeeding '''Stage'''.  Successfully '''Activating Stage 3 Energizes''' the '''Shield Generator'''.  In Qualification matches, an '''Energized Shield Generator''' earns the alliance one (1) '''Ranking Point'''.
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'''Activating''' the '''Shield Generator''' at the end of '''Stage 2''' is accomplished by rotating the alliance's '''Control Panel''' three full rotations and no more than five full rotations.
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==Images==
 
==Images==

Revision as of 16:59, 26 February 2020

Activating the Shield Generator at the end of Stage two and three require manipulation of the alliance's Control Panel after the required number of Power Cells have been scored. Successfully completing this Activation advances the alliance to the succeeding Stage and earns the alliance 10 Match Points at the end of Stage 2 or 20 Match Points at the end of Stage 3. Power Cells scored after meeting the requirements for the current Stage but before successful Activation earn the alliance Match Points, but do not satisfy any scoring requirements towards the succeeding Stage. Successfully Activating Stage 3 Energizes the Shield Generator. In Qualification matches, an Energized Shield Generator earns the alliance one (1) Ranking Point.

Activating the Shield Generator at the end of Stage 2 is accomplished by rotating the alliance's Control Panel three full rotations and no more than five full rotations.


Images