DEWBOT XVI Spinner

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Activating the Shield Generator at the end of Stage two and three require manipulation of the alliance's Control Panel after the required number of Power Cells have been scored. Successfully completing this Activation advances the alliance to the succeeding Stage and earns the alliance 10 Match Points at the end of Stage 2 or 20 Match Points at the end of Stage 3. Power Cells scored after meeting the requirements for the current Stage but before successful Activation earn the alliance Match Points, but do not satisfy any scoring requirements towards the succeeding Stage. Successfully Activating Stage 3 Energizes the Shield Generator. In Qualification matches, an Energized Shield Generator earns the alliance one (1) Ranking Point.

Activating the Shield Generator at the end of Stage 2 is accomplished by rotating the alliance's Control Panel three full rotations and no more than five full rotations.

Activating the Shield Generator at the end of Stage 3 requires rotating the alliance Control Panel so that the Control Panel's color sensor detects a specific color. This color is communicated via the FMS after Stage 3's Power Cell scoring requirements have been satisfied.

The Game Manual indicates that the Control Panel may not function properly if rotated faster than 1 revolution/s. This is not a formal game rule.

Spinner Requirements:

  • Easy/fast for Drive Team to use
  • Must operate automatically utilizing color sensor
  • Must retract below 28" when not in use
  • Pneumatics preferred for retraction/deployment with retracted state as default
  • Tangential wheel speed not to exceed 1 revolution/s for Control Panel
  • May use one (1) low-power motor


Images