Difference between revisions of "STEAMworks Kickoff Meeting - 07-Jan-2017"
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-Then, we played a human STEAMworks. We taped out a life-sized field on the floor and had humans act as robots. Each with given characteristics (Speed, gear ability, shooting ability), it allowed us to visualize the game. | -Then, we played a human STEAMworks. We taped out a life-sized field on the floor and had humans act as robots. Each with given characteristics (Speed, gear ability, shooting ability), it allowed us to visualize the game. | ||
-We began to discuss different possible strategies. | -We began to discuss different possible strategies. | ||
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+ | [[File:Resized-5.jpg|200px]] | ||
~Laura Dodds | ~Laura Dodds |
Revision as of 04:16, 13 January 2017
Contents
CAD & Design
Today we began tossing around ideas for strategy and the like, and chose to use our updated pivot drive system.
Sullivan Stuehrmann, CAD Lead
Mechanical
Programming
Strategy
-First, we read the rules. Understanding what is legal is key to strategy. -Then, we played a human STEAMworks. We taped out a life-sized field on the floor and had humans act as robots. Each with given characteristics (Speed, gear ability, shooting ability), it allowed us to visualize the game. -We began to discuss different possible strategies.
~Laura Dodds
Field Elements
Communications
Other
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