Difference between revisions of "STEAMworks Kickoff Meeting - 07-Jan-2017"

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(Strategy)
(Strategy)
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-Then, we played a human STEAMworks. We taped out a life-sized field on the floor and had humans act as robots. Each with given characteristics (Speed, gear ability, shooting ability), it allowed us to visualize the game.
 
-Then, we played a human STEAMworks. We taped out a life-sized field on the floor and had humans act as robots. Each with given characteristics (Speed, gear ability, shooting ability), it allowed us to visualize the game.
 
-We began to discuss different possible strategies.  
 
-We began to discuss different possible strategies.  
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[[File:Resized-5.jpg|200px]]
  
 
~Laura Dodds
 
~Laura Dodds

Revision as of 04:16, 13 January 2017

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PHOTOS

CAD & Design

Today we began tossing around ideas for strategy and the like, and chose to use our updated pivot drive system.

Sullivan Stuehrmann, CAD Lead

Mechanical

Programming

Strategy

-First, we read the rules. Understanding what is legal is key to strategy. -Then, we played a human STEAMworks. We taped out a life-sized field on the floor and had humans act as robots. Each with given characteristics (Speed, gear ability, shooting ability), it allowed us to visualize the game. -We began to discuss different possible strategies.

Resized-5.jpg

~Laura Dodds

Field Elements

Communications

Other

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