Talk:DEWBOT VI Scouting

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Revision as of 18:02, 7 June 2010 by Siri (talk | contribs) (suggested changes & available metrics)

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Scouting Continuous Improvement Discussion

Welcome to the FRC Scouting CID! Please feel free to leave any comments or suggestions on information you think should be scouted. This includes pre-event preliminary scouting and at-event match observation & team visitation. Also feel free to comment on layout/user interface possibilities. Please sign your entries (with--~~~~).

Current Scouting Metrics

Preliminary Scouting

  • Team number
  • Team nickname
  • Team website (hyperlink, digital versions only)
  • Rookie year
  • Number and names of previous official competitions (divisions separate from Einstein) this season
  • Number of team attending each of the above
  • Performance and engineering awards this season, including multiplicities
  • Draft order for each elimination placing
  • Team 1114 Stats for last regional this season
  • Calculated Contribution (World Percentile)
  • Average Offensive Score (World Percentile)
  • Seeding Score (World Percentile)
  • Average Defensive Score (World Percentile)
  • Win-loss-tie, absolute & percentile (100% high) rank for each official competition this season
  • Recent awards
  • names listed for 2 years before current season,
  • or for perennial winners, numerical award:years ratio back to 2001 or rookie year (whichever is later)
  • Average awards/year for latter
  • Notes

The current quick color code system is: "Scary" (e.g. division placers, regional winners/multiple finalists, etc); "Important" (e.g. regional finalists and semifinalists, high draft quarter-finalists); "Notable" (e.g. regional quarter-finalists, multiple engineering award winners); and "Mentionable" (e.g. engineer award winners, high 1114 and/or W-L-T stats). Examples are very general and anything from some CD posts to incongruous 1114 stats can affect a team's code. The colors shouldn't replace carefully studying the rest of the scouting material.

Planned Scouting Metrics (IRI)

  • Preliminary: Hanging Ability (and record?)
  • Average Score & Winning Margin from Last Regional

Suggested Changes

[Siri:]

Preliminary Scouting

  • Add average score & winning margin from last regional
Rationale: Separates the lucky-to-be-picked quarter-finalists from the unlucky-to-lose quarter-finalists, arguably even better than draft order.
  • Drop all but last regional & championship performances, including average
Rationale: The next competition is in July, I don't much care how teams did at their first regional in March. Does anyone use these stats anymore?
  • Add whatever possible about major off-season competitions
Rationale: This information is more current. Problem: Inconsistency/misinterpretation of data, especially for competitions we don't know (very likely with IRI teams).
  • Add notes on hanging ability (and record?)
Rationale: This is proves important, not just for knowing how well an alliance member can hang, but for guessing what opponents will do in the finale.
  • Add scoring and defending ability from each zone (in auton & teleop for former) from prior competitions
Rationale: exceedingly helpful, but subjective and really hard to find from 72 teams across the world.
  • Drop recent (non-2010) award results, except for those who present as good for networking/advice.
Rationale: This was the original purpose of the category, which has sort of spiraled into less-usefulness.
Suggested Awards to List: Chairman's, Autodesk Design, Engineering Inspiration, Entrepreneurship, Website

Match Observation

  • Ball manipulation ability
Rationale: Same as above, but way easier to do on-site for a given competition. We should do this! (and keep the records!)
  • Number of balls scored from each zone in teleop (Priority 1) & auton (P2)
  • Number of balls cleared over n bumps in teleop (P3) & auton (P4)
  • Defense ability & tactics
Rationale: Same as above. We should do this too!
  • Defensive strategy (clear balls, block bots, push, stuff in goal, whatever) (P5)
  • Defensive success (did it work? number of balls scored on them, etc) (P5)
  • Autonomous success/tactics (do they move? what pattern(s)? if they don't score, how close are they?) (P6)
  • Ease/speed on bump (P7) & tunnel (P9)
Rationale: Helpful when they're trying to come to your rescue. More helpful when they're trying to shut you down.
  • Hanging success (P8) & approximate time (P10)
Rationale: Same as hanging stats.
  • Starting Zone (P11)
Rationale: Helpful to know for opposing teams when selected allied starting zones.
  • Major zone changes/ending zone (P12)
Rationale: Fewer surprises to prepared alliance strategy.

Requirements

  • n trained & observant scouts per match. n=6 for P1-P12, 3+ for P1-P5
  • Easy-to-use (preferably without looking) UI
  • Easy-to-operate database/readout

Pit Scouting

  • Ball manipulation methods
Rationale: There's no such thing as too much benchmarking!
  • Kicking methods & drivetrains
Rationale: ...Still can't have too much benchmarking.
  • Tangential Award Success (Chairman's, Autodesk, Website, EI, Entrepreneurship)
Rationale: Always room for improvement (and making friends)
  • Driver Experience
Rationale: Big factor at many off-seasons, it's definitely good to know when and if the experienced drivers step up to the controls.
  • Current changes/improvements
Rationale: This is subjective (and sometimes embellished), but things do change fast in FIRST. Helps to have an idea of where to look hardest.

--Siri 18:02, 7 June 2010 (UTC)

Available Scouting Metrics (Not Currently in Use)

Preliminary Scouting

  • (FIRST) Location
  • (FIRST) Photo and colors (some)
  • (FIRST) Full Team Name
  • (FIRST) Qualification Win-Loss-Tie Record by Regional
  • (FIRST) Total Qualification W-L-T Record
  • (FIRST) Seeding Score by Regional
  • (FIRST) Coopertition Bonus by Regional
  • (FIRST) Hanging Points by Regional (note: names can be deceiving. 1640's hanging score was 4.00 at Drexel--pretty good for a robot without a hanging apparatus that never used a ramp in competition.)
  • (FIRST) Qualification Matches Played by Regional
  • (FIRST) Individual Match Results by Regional
  • (FIRST) All Awards by Regional and by Team
  • (2834) Average Winning Margin Per Match by Field
  • (2834) Calculated Contribution to Winning Margin by Regional
  • (2834) Overall CCWM
  • (2834) CCWM Regional Rank
  • (2834) CCWM World Rank
  • (2834) Average Score per Match
  • (2834) Offensive Power Rating by Regional
  • (2834) OPR Regional Rank
  • (2834) OPR World Rank
  • (1114) Team's Average Offensive Score
  • (1114) Regional's AOS
  • (1114) AOS Regional Rank & Percentile
  • (1114) AOS Champions' Rank & Percentile
  • (1114) AOS World Rank & Percentile
  • (1114) All of above 1114 with Calculated Contribution, Seeding Score & Average Defensive Score
  • (Theoretical) It's theoretically possible to derive a team's average penalties, hanging bonuses & goals from the Twitter feed, but I don't know how to do this (even if we wanted the information). --Siri 18:02, 7 June 2010 (UTC)