Difference between revisions of "DEWBOT VII Design Team Page"
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==Strategy & Design== | ==Strategy & Design== | ||
Results of the team's [[media:Strategy_Development.pdf|Game-Play Strategy Development]] sessions are available. 12 Jan 2011, Clem | Results of the team's [[media:Strategy_Development.pdf|Game-Play Strategy Development]] sessions are available. 12 Jan 2011, Clem | ||
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+ | Note that <G19> in '''The Game RevA''' appears to clearly rule out "the Strangman" Minibot strategy. 12 Jan 2011, Clem | ||
==Field Elements== | ==Field Elements== |
Revision as of 13:35, 12 January 2011
Head Mentor: Clem McKown
Student Lead: Sasha
Team:
- Carly
- Andrew
- Douglas
- Molly
- Scott Featherman
- Gary Deaver
- David Moyer
- Ben Kellom
- Siri Maley
Contents
Pivot Drive Value Engineering - 22-November-2010
- Ran a Value Engineering session on the 2010 Pivot Drive.
- Value Engineering Slides (ppt) including "Straw Man" proposal for modular Pivot Unit.
Wooden Man - 28-November-2010
- Based on feedback to the "Straw man" proposal on 22-November, an improved "Wooden Man" (pdf) design was developed to elicit further critique.
Scoring Models
Scoring Calculator that tallies individual and overall autonomous score, raw peg, uber-multiplied and logo bonus scores, race scores, and penalties into an overall match score. 9 Jan 2011, Siri.
Scenario Model allowing side-by-side and step-by-step comparison of 2 teleop scoring scenarios. 11 Jan 2011, Clem.
Strategy & Design
Results of the team's Game-Play Strategy Development sessions are available. 12 Jan 2011, Clem
Note that <G19> in The Game RevA appears to clearly rule out "the Strangman" Minibot strategy. 12 Jan 2011, Clem
Field Elements
Logomotion Scoring Tower. 12 Jan 2011, Clem