Difference between revisions of "DEWBOT VI Design Team"

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(BUMP traverse analysis & Proposed Drive-train/Chassis - 13-January-2010 - Clem)
(BUMP traverse analysis & Proposed Drive-train/Chassis - 13-January-2010 - Clem)
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:* Need a Chassis / Drive-train design ''fast''.
 
:* Need a Chassis / Drive-train design ''fast''.
 
:* First field element priority of the BUMP.  Second is GOAL & VISION TARGET.  Then TUNNEL & TOWER.
 
:* First field element priority of the BUMP.  Second is GOAL & VISION TARGET.  Then TUNNEL & TOWER.
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 +
My ''stream-of-conciousness'' [[media:Dewbot_VI_first_thought.ppt | first-thought slides]] on Breakaway and DEWBOT VI are posted here.
  
 
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[[Category:DEWBOT VI]]
 
[[Category:DEWBOT VI]]

Revision as of 14:26, 13 January 2010

Head Mentor: Clem McKown

Student Lead:

Team:

Paul
Carly
Andrew
Max
Praveen
Sasha
Foster Schucker
Jon Davis
Scott Featherman
Gary Deaver
David Moyer

Provisional Pivot Drive Chassis Drawings - 1-January-2010 - Clem

A body of Drawings have been created using AutoDesk Inventor based upon a provisional Pivot Drive design. pdf versions of these drawings are provided below.

In addition, there are a couple useful excel worksheets

BUMP traverse analysis & Proposed Drive-train/Chassis - 13-January-2010 - Clem

Read Over the Hump, an analysis of a proposed Drive-train / Chassis (4-wheel Pivot Drive with 4" wheels and 28" wheelbase) traversing Breakaway's BUMP.

On Monday, 11-Jan, we decided on:

  • Using 4wd
  • Pivot is our 1st choice in drive-train. If this is impractical, we would use Mecanum drive or would fix the Pivots and drive as a Tank.
  • Robot frame needs to avoid ball entrapment
  • We want to be able to go over bumps and through the tunnel
  • We want to hang from the tower. If we need to decide between hanging and going through the tunnel, we'll select hanging.
  • In Autonomous, we should
  • Score 1 ball if in the alliance zone & clear the goal area
  • Score or move-to-alliance-zone 2 balls if in Mid Field
  • Move 3 balls to Alliance Zone or Mid Field if in Opposing Field
  • We could have a Herder/Pusher and a Kicker. Maybe on opposite ends (or not)
  • We need to begin prototyping Kickers / Herders / Pushers
  • Need a Chassis / Drive-train design fast.
  • First field element priority of the BUMP. Second is GOAL & VISION TARGET. Then TUNNEL & TOWER.

My stream-of-conciousness first-thought slides on Breakaway and DEWBOT VI are posted here.