Difference between revisions of "Team 1640 2011 Fall Practice Kickoff"
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:* Brainstormed game-play ideas (the WHATS, not the HOWS) | :* Brainstormed game-play ideas (the WHATS, not the HOWS) | ||
:* Presented and shared ideas - tested them and synthesized new ideas and approaches. | :* Presented and shared ideas - tested them and synthesized new ideas and approaches. | ||
− | :* Eventually came to a tentative game [[Fall 2011 Robot Design Project | strategy]] consensus. | + | :* Eventually came to a tentative game [[Fall 2011 Robot Design Project#Strategy - How we will play the game and win | strategy]] consensus. |
==Strategy== | ==Strategy== |
Revision as of 16:31, 5 October 2011
Team 1640 kicked off its fall design training with an mock FRC kickoff on Saturday, 17 September from 10AM-5PM. We reintroduced the 2003 game, Stack Attack for this exercise. For the Kick-off, we:
- Played the Video
- Read the rules
- Simulated the game using StudentBots on a full-scale field - several iterations as appreciation of strategic options were developed.
- Set up a 1/7th-scale mock-up field table, with scale crates and robots - using this as a further game-play test-bed allowing quick simulation for testing what-if scenarios.
- Brainstormed game-play ideas (the WHATS, not the HOWS)
- Presented and shared ideas - tested them and synthesized new ideas and approaches.
- Eventually came to a tentative game strategy consensus.
Strategy
- This is answer to the question: How will we play the game and win. At this stage, the hows are not addressed.
- From a parsing standpoint, the team considered scoring, de-scoring and defending as three completely separate actions whereas descoring is preventing your opponants from scoring and whereas defending is protecting your alliance score from the opposition.