Difference between revisions of "Team 1640 2011 Fall Practice Kickoff"
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Image:DB7_Practice_Kickoff_110917_csm-7.jpg|StudentBot match - Douglas & Sarah | Image:DB7_Practice_Kickoff_110917_csm-7.jpg|StudentBot match - Douglas & Sarah | ||
Image:DB7_Practice_Kickoff_110917_csm-8.jpg|Post-match post-mortem | Image:DB7_Practice_Kickoff_110917_csm-8.jpg|Post-match post-mortem | ||
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[[Category:Training]][[Category:DEWBOT VIII]][[Category:Photo Galleries]] | [[Category:Training]][[Category:DEWBOT VIII]][[Category:Photo Galleries]] |
Revision as of 16:39, 5 October 2011
Team 1640 kicked off its fall design training with an mock FRC kickoff on Saturday, 17 September from 10AM-5PM. We reintroduced the 2003 game, Stack Attack for this exercise. For the Kick-off, we:
- Played the Video
- Read the rules
- Simulated the game using StudentBots on a full-scale field - several iterations as appreciation of strategic options were developed.
- Set up a 1/7th-scale mock-up field table, with scale crates and robots - using this as a further game-play test-bed allowing quick simulation for testing what-if scenarios.
- Brainstormed game-play ideas (the WHATS, not the HOWS)
- Presented and shared ideas - tested them and synthesized new ideas and approaches.
- Eventually came to a tentative game strategy consensus.
Strategy
- This is answer to the question: How will we play the game and win. At this stage, the hows are not addressed.
- From a parsing standpoint, the team considered scoring, de-scoring and defending as three completely separate actions whereas descoring is preventing your opponants from scoring and whereas defending is protecting your alliance score from the opposition.
- A lot of great ideas were explored, shared and tested. The StudentBot and Mock-up fields were both used as tools for this purpose.