Difference between revisions of "Team 1640 2011 Fall Practice Kickoff"

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(Photo Galery)
(Photo Galery)
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Image:DB7_Practice_Kickoff_110917_csm-1.jpg|Team discussing idaes around field mock-up table
 
Image:DB7_Practice_Kickoff_110917_csm-1.jpg|Team discussing idaes around field mock-up table
Image:DB7_Practice_Kickoff_110917_csm-2.jpg|Sarah, Douglas & Adam writing ideas
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Image:DB7_Practice_Kickoff_110917_csm-2.jpg|Sarah, Douglas & Adam writing initial ideas
Image:DB7_Practice_Kickoff_110917_csm-3.jpg|Lucy, John, Nikole, Sasha,  
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Image:DB7_Practice_Kickoff_110917_csm-3.jpg|Lucy, John, Nikole, Sasha, Kira, Ben & Adam writing initial ideas
 
Image:DB7_Practice_Kickoff_110917_csm-4.jpg|Douglas, Kira & Adam discussing initial strategy ideas
 
Image:DB7_Practice_Kickoff_110917_csm-4.jpg|Douglas, Kira & Adam discussing initial strategy ideas
 
Image:DB7_Practice_Kickoff_110917_csm-5.jpg|Discussing strategy just prior to a StudentBot match
 
Image:DB7_Practice_Kickoff_110917_csm-5.jpg|Discussing strategy just prior to a StudentBot match

Revision as of 16:41, 5 October 2011

Team 1640 kicked off its fall design training with an mock FRC kickoff on Saturday, 17 September from 10AM-5PM. We reintroduced the 2003 game, Stack Attack for this exercise. For the Kick-off, we:

  • Played the Video
  • Read the rules
  • Simulated the game using StudentBots on a full-scale field - several iterations as appreciation of strategic options were developed.
  • Set up a 1/7th-scale mock-up field table, with scale crates and robots - using this as a further game-play test-bed allowing quick simulation for testing what-if scenarios.
  • Brainstormed game-play ideas (the WHATS, not the HOWS)
  • Presented and shared ideas - tested them and synthesized new ideas and approaches.
  • Eventually came to a tentative game strategy consensus.

Strategy

This is answer to the question: How will we play the game and win. At this stage, the hows are not addressed.
From a parsing standpoint, the team considered scoring, de-scoring and defending as three completely separate actions whereas descoring is preventing your opponants from scoring and whereas defending is protecting your alliance score from the opposition.
A lot of great ideas were explored, shared and tested. The StudentBot and Mock-up fields were both used as tools for this purpose.

Participants

Photo Galery